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Divine Sense 5e: how does it work?

Divine Sense

In Dungeons & Dragons 5th Edition (5e), Divine Sense is an ability that some classes, specifically the Paladin class, possess. Divine Sense allows paladins to detect the presence of celestial, fiendish, or undead creatures within a certain range. The specific details of Divine Sense are as follows:

  • Range: Typically, Divine Sense has a range of 60 feet, meaning the paladin can sense creatures within that radius.
  • Detection: When using Divine Sense, the paladin can detect the presence of any celestial, fiend, or undead creature within the specified range, even if they are behind total cover.
  • Information: Divine Sense does not provide specific details about the detected creatures’ identities or locations. It simply confirms their presence.
  • Limited Uses: Divine Sense has a limited number of uses per day, typically based on the paladin’s level. Once the uses are expended, the paladin must complete a long rest to regain them.

Divine Sense is often used by paladins to detect evil or undead creatures, aid in locating hidden enemies, or confirm the presence of celestial beings. It can be a useful ability for role-playing, investigating, or combat encounters in Dungeons & Dragons 5th Edition.

How does Divine Sense work?

In Dungeons & Dragons 5th Edition (5e), Divine Sense is an ability possessed by paladins. Here’s how Divine Sense works:

  1. Activation: As an action, the paladin can use Divine Sense to focus their senses and detect the presence of certain creatures.
  2. Range: Divine Sense has a range of 60 feet. This means the paladin can sense creatures within that radius of themselves.
  3. Detection: When using Divine Sense, the paladin can detect the presence of celestial, fiendish, or undead creatures. These are specific creature types associated with the forces of good, evil, and the undead.
  4. Information: Divine Sense provides a general awareness of the presence of these creatures, but it doesn’t reveal specific details about their identities or locations. The paladin simply knows that such creatures are present within range.
  5. Obstacles: Divine Sense can penetrate total cover, meaning it can detect creatures even if they are behind barriers or obstacles that would normally block other forms of perception.
  6. Limited Uses: Divine Sense has a limited number of uses per day. The number of uses depends on the paladin’s level. Once the paladin has used all their available uses, they must complete a long rest to regain them.

Divine Sense is often used by paladins to detect the presence of evil or undead creatures, identify hidden enemies, or confirm the presence of celestial beings. It can be a useful ability for role-playing, investigation, or combat encounters in Dungeons & Dragons 5th Edition.

 

Divine Sense 5e weaknesses

Divine Sense in Dungeons & Dragons 5th Edition (5e) does have a few limitations and potential weaknesses:

  1. Limited Range: Divine Sense has a range of 60 feet, which means it can only detect creatures within that radius. If the target is beyond this range, it won’t be detected by Divine Sense.
  2. Limited Uses: Divine Sense has a limited number of uses per day, typically based on the paladin’s level. Once all uses are expended, the paladin must complete a long rest to regain them. This limitation requires the paladin to be strategic in its use, saving it for critical moments or situations.
  3. Limited Information: While Divine Sense can detect the presence of celestial, fiendish, or undead creatures, it doesn’t provide specific details about their identities or locations. The paladin will know that such creatures are present within range, but they won’t have exact information about their exact nature or whereabouts.
  4. Limited Detection: Divine Sense is specifically attuned to detecting celestial, fiendish, and undead creatures. It doesn’t have the ability to detect other types of creatures, such as aberrations, elementals, or fey. This means that certain creatures may go undetected by Divine Sense.
  5. Vulnerable to Obstacles: Divine Sense can penetrate total cover, allowing the detection of creatures behind such barriers. However, if the target is behind both total cover and within an area that blocks magical effects, Divine Sense may not be effective in detecting them.

It’s important to note that these limitations are intended to maintain game balance and provide opportunities for different abilities and strategies within the game.

What abilities are more powerful than Divine Sense?

In Dungeons & Dragons 5th Edition (5e), the power level of abilities can vary depending on the context, player choices, and the specific campaign or setting. However, here are a few examples of abilities that are generally considered to be more powerful or impactful than Divine Sense:

  1. Divine Smite (Paladin): Divine Smite allows paladins to channel their divine energy into their weapon strikes, dealing additional damage to their foes. This ability can be a potent source of burst damage, especially when combined with critical hits or higher-level spell slots.
  2. Spellcasting (Various Classes): Spellcasting abilities, such as those possessed by spellcasting classes like wizards, clerics, and sorcerers, can offer a wide range of powerful effects. Spells can deal damage, heal allies, manipulate the environment, control minds, summon creatures, and much more. The versatility and potential for both utility and combat effectiveness make spellcasting a potent ability.
  3. Divine Intervention (Cleric): Clerics have access to the Divine Intervention feature, which allows them to call upon their deity for direct intervention in times of great need. Depending on the outcome of a percentile roll and the DM’s discretion, this ability can result in game-changing effects, including divine aid or intervention.
  4. Wild Shape (Druid): Druids can assume the form of different animals and creatures through their Wild Shape ability. This grants them new abilities, increased mobility, and versatility in both combat and exploration. At higher levels, druids can transform into powerful creatures, granting them enhanced combat capabilities.
  5. Sneak Attack (Rogue): Rogues possess the Sneak Attack ability, which allows them to deal extra damage when they have advantage on an attack or when an enemy is within 5 feet of an ally. This ability can result in significant bursts of damage, especially when combined with other class features or critical hits.

It’s important to note that the power level and impact of abilities can also depend on factors such as character level, build optimization, and individual playstyles. Additionally, the perceived power of abilities may vary between different campaigns and playgroups.

 

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